Latest tested result
Boots into the Crash Bandicoot N. Sane Trilogy title screen (PRESS X to Begin) and holds it at ~30 FPS; could not be advanced to the main menu or gameplay during testing.
This report reached a title screen or menu but did not reach controllable gameplay. Treat it as partial progress rather than a playable result.
- Status
- Menus
- Tested
- 02 August 2026
- Bachata S4 release
- v0.1.6
- Game version
- 01.00
- Device
- OnePlus 13 · Snapdragon 8 Elite
- SoC
- SM8750
- GPU
- Adreno (TM) 830
- Android
- 16
- Graphics driver
- Mesa Turnip 26.2.0-devel git-7fdde2f8f8
- Average FPS
- 26.7 FPS
- Frame pacing
- variable
- Resolution scale
- 1.0×
How to interpret this result
This page preserves 1 published report for Crash Bandicoot N. Sane Trilogy. When two reports disagree, compare the emulator release, device SoC, GPU, Android version, selected graphics driver, game version, and test date before treating the difference as a regression. Mobile thermals can also change sustained performance, so a short FPS measurement should not be read as a guaranteed long-session frame rate.
A compatibility label answers only “what happened in this recorded environment?” It does not prove that every phone with the same chipset will behave identically. Firmware, cooling, driver revisions, emulator settings, and background system load can all change the outcome.
Report history and evidence
Each report below is kept separately rather than overwritten. This makes improvements and regressions visible over time and lets you compare evidence instead of relying on a single aggregate badge.
v0.1.602 August 2026
Game boots, plays intro/loading, and reaches the title screen rendered at 28-30 FPS (60 samples, median 29.9, min 13.9 during load transitions). Background sky shows persistent horizontal scanline/banding corruption on the Turnip gen8 v2 driver. Pressing the on-screen X button did not advance past the title screen. In one longer run the backend exited with SIGTRAP (exitCode 133, shadPS4 'Assertion Failed! ... irq=GfxFlip token=2622 last_registered=2623') after ~144s in the GPU coroutine; in other runs it held the title screen without crashing during the capture window.
- Status
- Menus
- Tested
- 02 August 2026
- Bachata S4 release
- v0.1.6
- Game version
- 01.00
- Device
- OnePlus 13 · Snapdragon 8 Elite
- SoC
- SM8750
- GPU
- Adreno (TM) 830
- Android
- 16
- Graphics driver
- Mesa Turnip 26.2.0-devel git-7fdde2f8f8
- Average FPS
- 26.7 FPS
- Frame pacing
- variable
- Resolution scale
- 1.0×
Known issues
- GPU coroutine flip assertion causes an intermittent SIGTRAP crash (exitCode 133) during the boot/loading phase, and the title screen does not advance past PRESS X to begin.
Before comparing with your device
- Match the Bachata S4 release and commit first.
- Compare the exact GPU driver, including Turnip version/build when used.
- Check game version, Android version, resolution scale, and recorded settings.
- Use screenshots and logs to distinguish rendering problems from guest-code or runtime failures.
- For sustained performance, consider thermal throttling and test duration rather than average FPS alone.
For the status definitions and review process, read How Testing Works. For a practical walkthrough of the database, read the compatibility guide.