Latest tested result
Galak-Z boots and renders frames but stays on a dark boot frame; the title screen never appears.
This report produced meaningful output during startup but stopped before menus or gameplay. It is useful for tracking emulator progress, not for judging playability.
- Status
- Boots
- Tested
- 02 August 2026
- Bachata S4 release
- v0.1.6
- Game version
- 01.00
- Device
- OnePlus 13 · Snapdragon 8 Elite
- SoC
- SM8750
- GPU
- Adreno (TM) 830
- Android
- 16
- Graphics driver
- Mesa Turnip 26.2.0-devel 7fdde2f8f8
- Average FPS
- Not measured
- Frame pacing
- Not recorded
- Resolution scale
- 1.0×
How to interpret this result
This page preserves 1 published report for Galak-Z. When two reports disagree, compare the emulator release, device SoC, GPU, Android version, selected graphics driver, game version, and test date before treating the difference as a regression. Mobile thermals can also change sustained performance, so a short FPS measurement should not be read as a guaranteed long-session frame rate.
A compatibility label answers only “what happened in this recorded environment?” It does not prove that every phone with the same chipset will behave identically. Firmware, cooling, driver revisions, emulator settings, and background system load can all change the outcome.
Report history and evidence
Each report below is kept separately rather than overwritten. This makes improvements and regressions visible over time and lets you compare evidence instead of relying on a single aggregate badge.
Bootsv0.1.602 August 2026
Unity title. Started with the game already imported on the device; opened via the Bachata S4 library, selected Galak-Z, and tapped Launch. The shadPS4 backend reached Running and rendered frames (25.5/39.6 fps peaks in the performance log) after an ~4 minute shader-compile warmup, but the visible screen remained a near-black static frame for the entire run and never progressed to the title screen or any menu. Status boots: useful output before menus, no menus reached. Missing FIOS asset open errors for Media/resources assets (e.g. resources.assets.resS) were logged during load; these may relate to the stuck frame.
- Status
- Boots
- Tested
- 02 August 2026
- Bachata S4 release
- v0.1.6
- Game version
- 01.00
- Device
- OnePlus 13 · Snapdragon 8 Elite
- SoC
- SM8750
- GPU
- Adreno (TM) 830
- Android
- 16
- Graphics driver
- Mesa Turnip 26.2.0-devel 7fdde2f8f8
- Average FPS
- Not measured
- Frame pacing
- Not recorded
- Resolution scale
- 1.0×
Known issues
- Game renders frames but stays on a static dark boot frame; title/menu never loads (Unity). FIOS-HLE reports missing resources.assets.resS assets.
Before comparing with your device
- Match the Bachata S4 release and commit first.
- Compare the exact GPU driver, including Turnip version/build when used.
- Check game version, Android version, resolution scale, and recorded settings.
- Use screenshots and logs to distinguish rendering problems from guest-code or runtime failures.
- For sustained performance, consider thermal throttling and test duration rather than average FPS alone.
For the status definitions and review process, read How Testing Works. For a practical walkthrough of the database, read the compatibility guide.